Featured Guildmaster | Tim Kaiver

To celebrate his upcoming release of Windwalker (Ciphercraft 2) I asked Tim to tell me a little bit about himself, his book, and why he writes in the LitRPG/Gamelit genre.

Kobold holding a lute and playing magic
 

Hi everyone. Tim Kaiver here, working hard on edits for Windwalker, Ciphercraft Book 2, and a novelette, "Cipherpocalypse Archers," we're planning to make free to newsletter subscribers. The goal is to have Windwalker published within a month. If you haven't read Cipher's Quest, Book 1, now's a great time to catch up. Here's the book description:


When the system that time forgot suddenly shows back up...


The Cipher ran the universe with its game-like rules, and it has chosen Cullen, an exiled bounty hunter, to be the method of its return.


He's given a quest to free a telepathic mother and son from wrongful imprisonment. If he can break his targets out of prison, they'll have to level up, learn new skills, and hunt down the prophecy's clues. All while facing down berserkers and EMP-hurling tigers, in a jungle that offers no succor.


The promised reward is that the Cipher will grant access and the associated power to all of his embattled people, turning the tide in the galactic war that's ravaging the cosmos.

Cipher's Quest is a LitRPG Science-Fantasy mashup that answers the question, "What if we took Stargate and added Final Fantasy and Age of Empires?"


As you can tell from that description, this series is inspired by a few iconic SF and Fantasy series. With the Stargate influence, I loved the fun but equally adventurous and epic consequences that each trip through the gate presented. I'm hesitant to call the Ciphercraft series Space Fantasy because nearly all of the events take place on planets, but each one they visit has the same new experience that Stargate SG-1 faced whenever they stepped into the stargate—and my team has no M.A.L.P. to warn them in advance.


The Final Fantasy influence is why I write LitRPG instead of just Space Opera like Dune or Epic Fantasy like Dragonlance, though both of those series heavily influence the tone, setting and adventure of my series. Final Fantasy has unique classes and skills, and a XP based leveling from battles, but Ciphercraft adds to that by tracking XP from battles into skills as well as classes. In Final Fantasy V, the party is able to mix and match jobs and skills, and that's similar to what I explore in my series. You see more of that in book two, but even in book one, you'll read about bounty hunters and telepaths gaining unique powers. Book two gives them more, and as a reader, you'll get more characters and classes to enjoy.


My current series progress is Resurrection City, book three is written and mostly edited, and book 4 is about a third done. Books three through five really dive into city building, hence the Age of Empires reference. I'm shooting for releases three months apart, and Podium is getting through the casting stage right now for audio on book one and the novelette.

Stay tuned! And if you've read Cipher's Quest, please leave a review on Amazon and tell your friends. It's free on KU and available in paperback.


For signed copies, reach out to Tim Kaiver on Facebook or in our Discord.



Read it on Amazon. Free with a subscription to Kindle Unlimited!

 

If you want to hang out with a bunch of LitRPG author and fans, check out the LitRPG Adventurers Guild. Find us on Facebook, Discord, or the Facebook Group.


To keep this project alive, please consider reading one of these amazing books.


Altered Realms: Ascension by B.F. Rockriver

Brightblade by Jez Cajiao

Ethria: The Pioneer by Aaron Holloway

Grim Beginnings: The Ashen Plane by Maxwell Farmer

Primeverse by R.K. Billiau

Shattered Sword by TJ Reynolds

Tower of Gates: Hack by Paul Bellow

Cipher’s Quest by Tim Kaiver

Watcher's Test by Sean Oswald

Star Divers by Stephen Landry

Hive Knight by Grayson Sinclair

Fragment of Divinity by Jamey Sultan

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